But as the game progresses, players will unlock seven other towers to add to their loadout, with five more towers being locked behind real-money purchases. When the game first starts, only four towers are available. Instead, players create a loadout of up to five towers before the match even begins. But unlike in previous games, where players could choose to evolve their ranged tower at level three into a fast-firing magical hybrid or a long range, slow-firing single bowman, the towers don’t change much over the course of a single map. The four tower archetypes - ranged, magic, troops and artillery - still exist. In Vengeance, players take control of the resurrected dark wizard Vez’nan and his minions to battle the forces of good. While Kingdom Rush, Kingdom Rush: Frontiers and Kingdom Rush: Origins all focused on the forces of good defending their lands against evil, Vengeance - the fourth entry in Ironhide game Studios’ mobile tower defense series - flips the script. But even among all this change, Kingdom Rush: Vengeance keeps all the charm and value that makes these games worth playing over and over again. Kingdom Rush: Vengeance, the newest game in the series, adds some serious twists to the usual formula, serving as the largest update to the franchise since it began in 2011. The Kingdom Rush games have been a constant mobile companion for me, bringing countless hours of strategic joy on long flights and layovers for years now.
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